﻿<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href="https://www.acnnewswire.com/rss/rss2full.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="https://www.acnnewswire.com/rss/itemcontent.css" type="text/xsl" media="screen"?><rss version="2.0"><channel><title>ACN Newswire</title><link>https://www.acnnewswire.com</link><description>ACN Newswire press release news - Recent Press Releases</description><item><title>Droid Investment Funds Launches &apos;The 10 Fund Competition Institutional Capital vs. The Wisdom of the Crowd&apos;</title><pubDate>Wed, 08 Apr 2026 17:38:00 +0800</pubDate><description><![CDATA[<p><img src="https://www.acnnewswire.com/images/company/droid220.jpg" border="0" /></p><p><em>A new funding model pits 9 professional investor funds against 1&nbsp;<a href="https://fund.silicanexus.com/funds/dow">crowd-driven fund</a> to test who can best identify breakout companies in gaming, XR, and interactive media.</em></p><p><strong>LAS VEGAS, NV, Apr 8, 2026 - (ACN Newswire) -</strong>&nbsp;<a href="https://fund.silicanexus.com/">Droid Investment Funds</a> today announced the launch of the 10 Fund Competition, an innovative startup funding model built around a simple but powerful question: Who is better at spotting the future&mdash;professional investors or the crowd?<img><br><br><a href="https://etherscan.io/token/0x966889549fe7b3b950063151f6e2ad7651becdb9"><img src="https://photos.acnnewswire.com/droid2B.jpg" alt="" width="650" height="250"></a></p><p>Structured as a live contest, nine professionally managed funds and one <a href="https://fund.silicanexus.com/funds/dow">crowd fund</a> will discover and accelerate promising companies across gaming, esports, XR, spatial computing, creator tools, and interactive commerce.</p><p>Unlike traditional venture capital models where allocation decisions occur behind closed doors, this competition makes startup selection visible, dynamic, and participatory. Professional fund managers bring deep industry experience, elite networks, and rigorous investment discipline. The crowd fund represents collective market conviction. Over time, both sides will be measured publicly by the performance of the companies they back.</p><p>&ldquo;We are building more than a funding platform,&rdquo; said Andrew Prell, Founder of Convergence 4D. &ldquo;We are building a public competition around conviction, discovery, and startup selection. For too long, founders have had to rely on closed circles and private gatekeepers. This model opens the process and lets the market see, in real time, whether institutional judgment or community insight is better at identifying the next generation of winners.&rdquo;</p><p>Far from being a new idea, the 10 Fund Competition traces back to 2018, when Prell published the underlying framework in <a href="https://medium.com/@prell/blockchain-vs-the-vc-a07487c5311a">Blockchain vs. The VC</a> and <a href="https://medium.com/@prell/the-virtuous-circle-of-token-based-investment-funds-d22a304e2812">The Virtuous Circle of Token Based Investment Funds</a><a href="https://medium.com/@prell/the-virtuous-circle-of-token-based-investment-funds-d22a304e2812">.</a> The ideas gained traction; in a recorded public forum at a Silicon Valley conference that year, leading economists questioned whether the model represented entirely new principles of token-based economics.</p><p><a href="https://youtu.be/OYKC1afflAY">Beyond Capital: Real-World Network Effects</a> For founders, the opportunity goes well beyond capital. Startups entering the competition gain unprecedented visibility, market validation, and compound momentum. They are entering an environment where investor support and market attention accelerate together.</p><p>At the center of this model is the crowd fund, serving as a live benchmark. Rather than treating the public as spectators, the structure gives the crowd a meaningful, active role in discovery.</p><p>&ldquo;This is a real test,&rdquo; Prell added. &ldquo;Can a well-informed crowd outperform traditional investors? Can collective conviction see opportunities that professional capital overlooks? We believe that question is worth answering publicly.&rdquo;</p><p>As the platform grows, the 10 Fund Competition will become a capital formation engine and a public scoreboard for startup discovery. Droid Investment Funds is currently finalizing the manager lineup and expanding early access for founders ahead of launch.</p><p><strong>About Droid Investment Funds </strong><br><br><a href="https://fund.silicanexus.com/">Droid Investment Funds</a> backs startups in gaming, XR, esports, and interactive media. Its 10 Fund Competition brings together professional managers and a crowd fund in a public contest to support high-potential companies.</p><p><strong>Media Contact:<br></strong>Jarvis Gao<br>Media Relations<br><a href="mailto:Team@silicanexus.com">Team@silicanexus.com</a><br>702-490-3674</p><BR /><BR /> Copyright 2026 ACN Newswire. All rights reserved. www.acnnewswire.com]]></description><link>https://www.acnnewswire.com/press-release/english/106239/</link><guid>https://www.acnnewswire.com/press-release/english/106239/</guid><category>eSports, Gaming</category><stock_tickers /><summary>Droid Investment Funds today announced the launch of the 10 Fund Competition, an innovative startup funding model built around a simple but powerful question: Who is better at spotting the future-professional investors or the crowd?</summary><featuredimage>https://photos.acnnewswire.com/tr:n-650/droid2B.jpg</featuredimage></item><item><title>IGG &apos;Doomsday: Last Survivors&apos; Achieves Record-High Monthly Gross Billing of HK$130 Million</title><pubDate>Thu, 26 Mar 2026 19:32:00 +0800</pubDate><description><![CDATA[<p><img src="https://www.acnnewswire.com/images/company/IGG140.jpg" border="0" /></p><p><strong>IGG Inc 2025 Annual Financial Highlights and 2026 Business Update:</strong></p><p>- In 2025, the Group maintained stable operations, achieving revenue of HK$5.5 billion, representing a modest year-on-year decrease of 4%. Mid-generation titles &ldquo;Doomsday: Last Survivors&rdquo; and &ldquo;Viking Rise&rdquo; delivered steady revenue growth, generating approximately HK$1.14 billion and HK$720 million, respectively, representing year-on-year increases of 12% and 6%. The APP Business achieved revenue of HK$1.06 billion. &ldquo;Lords Mobile&rdquo;, IGG&rsquo;s flagship title launched ten years ago, made a significant contribution of HK$2.17 billion in revenue.</p><p>- The Group achieved net profit of nearly HK$590 million in 2025, representing a year-on-year increase of 1%. Net profit from the Group&rsquo;s core business amounted to approximately HK$570 million, while profit from investments contributed approximately HK$20 million.</p><p>- The Group has consistently prioritized returns to shareholders and increased dividend payout for the second half of 2025. The Board of Directors declared a second interim dividend of HK6.7 cents per ordinary share, and a special dividend of HK47.7 cents per ordinary share, totalling HK54.4 cents per ordinary share. The Group allocated approximately HK$890 million for share buy-backs and dividends in 2025, which corresponds to approximately 152% of annual profit.</p><p>- Entering 2026, the mid-generation title &ldquo;Doomsday: Last Survivors&rdquo; continues its upward trajectory, achieving record monthly gross billings of HK$130 million starting from December last year, with strong performance expected to continue. New game &ldquo;Fate War&rdquo; has built solid momentum and is poised for further growth.</p><p style="text-align: justify;"><strong>HONG KONG, Mar 25, 2026 - (ACN Newswire) &ndash; </strong>IGG Inc (&ldquo;IGG&rdquo; or &ldquo;the Group&rdquo;, stock code: 799.HK), a leading global developer and operator of mobile games and applications, is pleased to announce the audited consolidated financial results of the Group for the year ended 31 December 2025.</p><p style="text-align: justify;">In 2025, the Group recorded a stable annual revenue of HK$5.5 billion. Despite a slight year-on-year fluctuation in revenue, the Group successfully maintained full-year profit at nearly HK$590 million (comprising approximately HK$570 million in net profit from the Group&rsquo;s core business (non-IFRS measure) and approximately HK$20 million from investments) through refined management and business structure optimization, demonstrating strong profitability and risk resilience. Notably, mid-generation titles &ldquo;Doomsday: Last Survivors&rdquo; and &ldquo;Viking Rise&rdquo; maintained solid momentum and achieved new revenue highs in their third year of operation. In 2025, &ldquo;Doomsday: Last Survivors&rdquo; and &ldquo;Viking Rise&rdquo; contributed approximately HK$1.14 billion and HK$720 million, respectively, representing year-on-year increases of 12% and 6%. The APP Business generated revenue of HK$1.06 billion. Together, these three contributors accounted for 53% of the Group&rsquo;s revenue in 2025, reflecting the continued success of its diversified growth strategy. In addition, &ldquo;Lords Mobile&rdquo;, IGG&rsquo;s flagship title, reached its 10-year milestone and made a significant contribution of HK$2.17 billion in revenue. During the year, revenue from Asia, Europe and North America accounted for 41%, 36% and 19%, respectively, of the Group&rsquo;s total revenue. As at 31 December 2025, the Group&rsquo;s mobile games were available in 23 different languages worldwide, with approximately 1.6 billion users in total and nearly 17 million monthly active users (&ldquo;MAU&rdquo;) across more than 200 countries and regions.</p><p style="text-align: justify;" align="justify">&ldquo;Lords Mobile&rdquo;, IGG&rsquo;s blockbuster title, reached its 10-year milestone during the year. It is the Group&rsquo;s first cross-platform, multi-language game that integrates strategy, role-playing, and real-time competitive gameplay. Lauded by Sensor Tower for its longevity, it is designed for a global audience. It has received widespread acclaim from gamers, and consistently generates stable revenue for the Group. During the year, &ldquo;Lords Mobile&rdquo; launched a series of IP collaborations, including the film &ldquo;Pacific Rim&rdquo;, the game &ldquo;Angry Birds&rdquo;, and, more recently, original fantasy characters created by &ldquo;tokidoki&rdquo; co-founder and artist Simone Legno, injecting renewed vitality and immersive gameplay. As the bedrock of the Group&rsquo;s operations, &ldquo;Lords Mobile&rdquo; delivered revenue of HK$2.17 billion, consistently contributing stable cash flow to the Group.</p><p style="text-align: justify;" align="justify">After over three years of cultivation, the Group&rsquo;s two growth drivers, &ldquo;Doomsday: Last Survivors&rdquo; and &ldquo;Viking Rise&rdquo; delivered solid results with revenue growing 12% and 6% year-on-year respectively, against market trends. Their lifecycles have also surpassed industry norms. During 2025, &ldquo;Doomsday: Last Survivors&rdquo; enhanced gameplay through the launch of new battlefield and squad equipment features. The game also collaborated with the renowned manga IP &ldquo;Attack on Titan&rdquo; which was well-received by its nearly 100 million users. In 2025, the game contributed revenue of HK$1.14 billion. The title continued its upward trajectory, with monthly gross billings reaching record highs starting from December at HK$130 million, demonstrating strong user engagement and future growth.</p><p style="text-align: justify;" align="justify">&ldquo;Viking Rise&rdquo;, the Group&rsquo;s other mid-generation Viking-themed title, also contributed solid results. During 2025, the game introduced hybrid-casual combat gameplay, collaborated with renowned IP &ldquo;How to Train Your Dragon (Live Action)&rdquo;, and rolled out offline competitions to strengthen engagement and social interaction among players. As of 31 December 2025, the game had 67 million registered users and revenue of HK$720 million, representing a 6% year-on-year increase.</p><p style="text-align: justify;" align="justify">&ldquo;Fate War&rdquo;, a new strategy game released in 2025, established a new growth trajectory. Upon launch, the game was prominently featured on Apple&rsquo;s App Store and Google Play Store worldwide because of its unique blend of simulation and strategy gameplay. This recognition validates the title&rsquo;s exceptional quality and builds strong momentum for future revenue growth. As of 31 December 2025, the game achieved monthly gross billing of HK$30 million, with approximately 4.7 million registered users and 1.2 million monthly active users.</p><p style="text-align: justify;" align="justify">Leveraging its global operational expertise and a base of more than 1 billion users, the Group established a second growth curve through its APP Business. Contributing 19% of the Group&rsquo;s revenue, this business validates the Group&rsquo;s user acquisition and monetization capabilities beyond gaming, delivering genuine business diversification. In 2025, it generated revenue of HK$1.06 billion and net profit of over HK$100 million. During the year, the APP Business had more than 67 million monthly active users, representing a year-on-year increase of 8%.</p><p style="text-align: justify;" align="justify">The Group consistently prioritizes shareholder returns. In light of the Group&rsquo;s solid financial position and its sustained long-term development, the Board of Directors has resolved to materially increase shareholder distributions, declaring a total dividend (including a second interim dividend and a special dividend) of HK54.4 cents per ordinary share. Aggregate shareholder returns for 2025 (encompassing dividends and share buybacks) totalled HK$890 million, constituting 152% of annual profit. This elevated distribution ratio serves as a clear testament to management's confidence in the Company's cash generation capacity and future growth potential.&nbsp;</p><p style="text-align: justify;">Looking ahead to 2026, the Group has established a solid foundation for growth: the core gaming portfolio continues to serve as a strong growth driver, with &ldquo;Doomsday: Last Survivors&rdquo; expected to maintain its strong performance trajectory; &ldquo;Fate War&rdquo;, the Group&rsquo;s new title, is entering a harvest period and will progressively generate enhanced revenue contributions; and the APP Business represents a well-defined secondary growth curve. The Group will continue to deepen its global operational excellence and advance the coordinated development of its diversified product matrix, with the objective of generating enduring, sustainable value for shareholders.</p><p>[1] APP Business: development and operations of the Group&rsquo;s mobile applications.<br>[2] Net profit for core business (non-IFRS measure): net profit excluding gain/loss on investments. Gain/loss on investments including: (1) fair value change and gain/loss on disposal of other financial assets or liabilities and assets held for sale, and dividend income; and (2) share of results of associates and joint ventures, impairment loss on interest in associates and joint ventures and net gain/loss on disposal and deemed disposal of associates and joint ventures.<br>[3] Monthly gross billing as of December 31, 2025 and January 31, 2026<br>[4] &ldquo;Lords Mobile&rdquo; was awarded &ldquo;Best Evergreen Strategy Game&rdquo; at the Sensor Tower APAC Awards 2025.<br>[5] User data as of December 31, 2025<br>[6] Monthly gross billing for December 2025</p><p style="text-align: justify;"><strong>About IGG Inc</strong></p><p style="text-align: justify;">Established in 2006, IGG Inc is a leading global developer and operator of mobile games and applications, with headquarters in Singapore and local offices in the United States, China, Canada, Japan, South Korea, Thailand, the Philippines, Indonesia, Brazil, T&uuml;rkiye, Italy and Spain. IGG offers multi-language and multifarious games and mobile applications to users around the world. The Group has established long-term partnerships with over 100 business partners, including global platforms, advertising channels, and vendors such as Apple, Google and Meta. IGG&rsquo;s most popular games include &ldquo;Lords Mobile&rdquo;, &ldquo;Doomsday: Last Survivors&rdquo;, &ldquo;Viking Rise&rdquo;, &ldquo;Time Princess&rdquo;, &ldquo;Fate War&rdquo;, along with a diverse range of mobile applications.</p><BR /><BR /> Copyright 2026 ACN Newswire. All rights reserved. www.acnnewswire.com]]></description><link>https://www.acnnewswire.com/press-release/english/105845/</link><guid>https://www.acnnewswire.com/press-release/english/105845/</guid><category>eSports, Gaming</category><stock_tickers>HKG:799, HKG:0799, HKG:00799, OTCMKTS:IGGGF</stock_tickers><summary>IGG Inc (&apos;IGG&apos; or &apos;the Group&apos;, stock code: 799.HK), a leading global developer and operator of mobile games and applications, is pleased to announce the audited consolidated financial results of the Group for the year ended 31 December 2025.</summary><featuredimage /></item><item><title>Kingsoft announces 2025 Annual and Fourth Quarter Results</title><pubDate>Wed, 25 Mar 2026 18:06:00 +0800</pubDate><description><![CDATA[<p><img src="https://www.acnnewswire.com/images/company/Kingsoft251.jpg" border="0" /></p><p style="text-align: justify;"><strong>FINANCIAL HIGHLIGHTS</strong></p><table style="width: 100.012%; border-collapse: collapse; border-width: 1px; border-spacing: 0px;" border="1" cellspacing="0"><tbody><tr><td style="width: 37.6646%;" valign="center" width="484"><p><strong>RMB&rsquo;000</strong></p></td><td style="width: 33.3302%;" colspan="2" valign="top" width="309"><p align="center"><strong>For the year<br></strong><strong>ended 31 December</strong></p></td><td style="width: 28.9958%;" colspan="2" valign="top" width="299"><p align="center"><strong>For the 3 months<br></strong><strong>ended 31 December</strong></p></td></tr><tr><td style="width: 37.6646%;" valign="center" width="484"><p>&nbsp;</p></td><td style="width: 16.8893%;" valign="center" width="147"><p align="right"><strong>2025</strong></p></td><td style="width: 16.4409%;" valign="center" width="162"><p align="right">2024&nbsp;</p></td><td style="width: 15.0957%;" valign="center" width="142"><p align="right"><strong>2025</strong></p></td><td style="width: 13.9%;" valign="center" width="156"><p align="right">2024</p></td></tr><tr><td style="width: 37.6646%;" valign="center" width="484"><p><strong>Revenue</strong></p></td><td style="width: 16.8893%;" valign="center" width="147"><p align="right"><strong>9,682,881</strong></p></td><td style="width: 16.4409%;" valign="center" width="162"><p align="right">10,317,904</p></td><td style="width: 15.0957%;" valign="center" width="142"><p align="right"><strong>2,618,297</strong></p></td><td style="width: 13.9%;" valign="center" width="156"><p align="right">2,792,478</p></td></tr><tr><td style="width: 37.6646%;" valign="center" width="484"><p>-&nbsp;Office software and services</p></td><td style="width: 16.8893%;" valign="center" width="147"><p align="right"><strong>5,928,745</strong></p></td><td style="width: 16.4409%;" valign="center" width="162"><p align="right">5,121,075</p></td><td style="width: 15.0957%;" valign="center" width="142"><p align="right"><strong>1,750,360</strong></p></td><td style="width: 13.9%;" valign="center" width="156"><p align="right">1,501,181</p></td></tr><tr><td style="width: 37.6646%;" valign="center" width="484"><p>-&nbsp;Online games and others</p></td><td style="width: 16.8893%;" valign="center" width="147"><p align="right"><strong>3,754,136</strong></p></td><td style="width: 16.4409%;" valign="center" width="162"><p align="right">5,196,829</p></td><td style="width: 15.0957%;" valign="center" width="142"><p align="right"><strong>867,937</strong></p></td><td style="width: 13.9%;" valign="center" width="156"><p align="right">1,291,297</p></td></tr><tr><td style="width: 37.6646%;" valign="center" width="484"><p><strong>Gross Profit</strong></p></td><td style="width: 16.8893%;" valign="center" width="147"><p align="right"><strong>7,863,835</strong></p></td><td style="width: 16.4409%;" valign="center" width="162"><p align="right">8,580,476</p></td><td style="width: 15.0957%;" valign="center" width="142"><p align="right"><strong>2,147,721</strong></p></td><td style="width: 13.9%;" valign="center" width="156"><p align="right">2,343,344</p></td></tr><tr><td style="width: 37.6646%;" valign="center" width="484"><p><strong>Operating Profit</strong></p></td><td style="width: 16.8893%;" valign="center" width="147"><p align="right"><strong>1,775,097</strong></p></td><td style="width: 16.4409%;" valign="center" width="162"><p align="right">3,646,623</p></td><td style="width: 15.0957%;" valign="center" width="142"><p align="right"><strong>514,159</strong></p></td><td style="width: 13.9%;" valign="center" width="156"><p align="right">1,106,890</p></td></tr><tr><td style="width: 37.6646%;" valign="center" width="484"><p><strong>Profit&nbsp;Attributable to Owners of the Parent</strong></p></td><td style="width: 16.8893%;" valign="center" width="147"><p align="right"><strong>2,004,388</strong></p></td><td style="width: 16.4409%;" valign="center" width="162"><p align="right">1,551,613</p></td><td style="width: 15.0957%;" valign="center" width="142"><p align="right"><strong>975,017</strong></p></td><td style="width: 13.9%;" valign="center" width="156"><p align="right">460,241</p></td></tr><tr><td style="width: 37.6646%;" valign="center" width="484"><p><strong>Basic Earnings&nbsp;Per share (RMB)</strong></p></td><td style="width: 16.8893%;" valign="center" width="147"><p align="right"><strong>1.46</strong></p></td><td style="width: 16.4409%;" valign="center" width="162"><p align="right">1.16</p></td><td style="width: 15.0957%;" valign="center" width="142"><p align="right"><strong>0.70</strong></p></td><td style="width: 13.9%;" valign="center" width="156"><p align="right">0.35</p></td></tr></tbody></table><p style="text-align: justify;" align="justify"><strong><br>HONG KONG, Mar 25, 2026 - (ACN Newswire) &ndash; Kingsoft Corporation Limited</strong> (&ldquo;Kingsoft&rdquo; or the &ldquo;Company&rdquo;; HKEx stock code: 03888), a leading Chinese software and Internet service company, has announced its 2025 annual results and fourth quarter results for the period ended 31 December 2025.</p><p style="text-align: justify;" align="justify">For the year of 2025, the revenue of Kingsoft recorded RMB 9,682.9 million. Revenue from the office software and services, and online games and others represented 61% and 39% of the Company&rsquo;s total revenue for the year 2025, respectively. Gross profit amounted to RMB 7,863.8 million. Profit attributable to owners of the parent increased 29% year-on-year to RMB 2,004.4 million.</p><p style="text-align: justify;" align="justify">For the fourth quarter of 2025, the Company&rsquo;s revenue reached RMB 2,618.3 million. Revenue from the office software and services, and online games and others represented 67% and 33% of the Company&rsquo;s total revenue for the fourth quarter of 2025, respectively. Gross profit for the fourth quarter of 2025 increased 10% quarter-on-quarter to RMB 2,147.7 million. The Company&rsquo;s gross profit margin increased by two percentage points quarter-on-quarter to 82%. Profit attributable to owners of the parent increased 112% year-on-year to RMB 975.0 million.</p><p style="text-align: justify;" align="justify"><strong>Mr. Jun LEI, Chairman of the Company, commented:</strong> &ldquo;In 2025, we remained committed to technology empowerment and focused on enhancing our core capabilities. Kingsoft Office Group continued to stay committed to its core strategy of 'AI, Collaboration, and Internationalization', deepened its presence in the AI office market, and developed future-oriented intelligent office products tailored to the full-scenario office needs of both individual and enterprise users. For the online games business, we further deepened our expertise in classic wuxia IP and actively expanded into diversified game categories and global markets.&rdquo;</p><p style="text-align: justify;" align="justify"><strong>Mr. Tao ZOU, Chief Executive Officer of the Company, added</strong>, &ldquo;In 2025, the Company's total revenue reached RMB 9,682.9 million, representing a year-on-year decrease of 6%. Of this, revenue from the office software and services business was RMB 5,928.7 million, up 16% year on year and maintaining steady growth. Revenue from the online games and others business amounted to RMB 3,754.1 million, down 28% year on year, primarily due to the high base last year and the decline in revenue from existing games. After release in early 2026, Goose Goose Duck has received positive market reception and has surpassed 30 million cumulative new users. This demonstrated our potential in expanding into new game genres and injected fresh growth momentum into the online games business.&rdquo;</p><p style="text-align: justify;" align="justify"><strong>Business Review</strong></p><p style="text-align: justify;" align="justify"><strong>Office Software and Services</strong></p><p style="text-align: justify;" align="justify">In 2025, revenue from the office software and services business increased 16% year-on-year to RMB 5,928.7 million. Revenue from this segment in the fourth quarter of 2025 also grew 17% year-on-year to RMB 1,750.4 million. The WPS individual business, WPS 365 business, and WPS software business all delivered growth in 2025.</p><p style="text-align: justify;" align="justify">Kingsoft Office Group continues to advance its core strategy of "AI, Collaboration, and Internationalization". The Company is pursuing a dual-track approach, encompassing "Office AI Reconstruction and Upgrade" and "AI Office Native Exploration." On one hand, it is driving a comprehensive intelligent upgrade across its existing WPS component suite to reshape the full-scenario office experience. On the other hand, it is exploring an agent-native office paradigm, with its office AI agent "WPS Lingxi" evolving into an "all-around AI office companion," marking an entry into the era of office AI agents. WPS 365 has undergone a comprehensive AI-driven upgrade, establishing a multi-dimensional framework that spans technology infrastructure, collaboration systems, intelligent search, and digital employee ecosystems&mdash; comprehensively empowering enterprises in their digital and intelligent transformation while enhancing office collaboration and operational efficiency. The Company's international expansion is progressing steadily, with advancement of the international personal version of WPS product upgrades and overseas node deployment, and the international version of WPS 365 now offering globally integrated office capabilities.</p><p style="text-align: justify;" align="justify">For WPS individual business, the user base continued to expand steadily, with both domestic and international operations achieving quality growth. The number of WPS cloud documents in China surpassed 290 billion, reflecting sustained user engagement. The multi-platform product strategy yielded notable results. In overseas markets, the cumulative number of paying users grew substantially, with particularly strong growth among large-screen users.</p><p style="text-align: justify;" align="justify">For WPS 365 business, the Company continued to advance product and service upgrades guided by the core principles of integration, intelligence, and internationalization, launching industry-specific editions. The Company further consolidated its advantage among central and state-owned enterprises, while accelerating expansion into private enterprises, foreign-invested enterprises, and local state-owned enterprises, while also advancing channel ecosystem development to further enhance its market presence.</p><p style="text-align: justify;" align="justify">For WPS software business, the Company actively participated in domestic office software tenders from governments and enterprise clients, maintaining industry leadership in the flow-layout and fixed-layout document markets. Kingsoft continued to advance the implementation of government digitalization projects, support the development of digital platforms in multiple regions, and effectively empower the intelligent upgrading of government office operations.</p><p style="text-align: justify;" align="justify"><strong>Online Games and others</strong></p><p style="text-align: justify;" align="justify">The online games and others business generated revenue of RMB 3,754.1 million in 2025, with fourth-quarter revenue amounting to RMB 867.9 million.</p><p style="text-align: justify;" align="justify">In the fourth quarter, the Company&rsquo;s flagship PC game JX3 Online(&aring;&permil;&lsquo;&ccedil;&frac12;&lsquo;3) enhanced its costume design through technological upgrades, and its Chinese aesthetic style was widely praised by players. The version optimization and service upgrades completed at the end of 2025 have received positive market feedback, and we will further increase investment in gameplay and narrative experience. Our classic JX series PC games and its inherited mobile games like World of Sword: Origin, continued to iterate on content and versions, maintaining stable operations in both domestic and overseas markets.</p><p style="text-align: justify;" align="justify">Social deduction game Goose Goose Duck officially launched in January 2026. It recorded over 5 million new users on launch day, surpassed 30 million cumulative new users, and ranked No.1 on the iOS free chart for most of the past two months. Driven by word-of-mouth and organic traffic, it penetrated the broader social circle.</p><p style="text-align: justify;" align="justify">Two casual games from the Angry Birds series also received publishing licenses and are expected to launch in China in 2026, further enriching our casual games portfolio.&nbsp;</p><p style="text-align: justify;" align="justify">Starsand Island, our cozy pastoral life simulation game began early access in February 2026. With its unique art style and gameplay, the game established a good reputation among core players worldwide. Going forward, we will actively optimize the game based on player feedback to lay a solid foundation for the official version launch in the second half of the year.</p><p style="text-align: justify;" align="justify">Mr. Jun LEI concluded, &ldquo;Looking ahead, Kingsoft Office Group will deepen the application of AI agent technology across full-scenario office environments, strengthen the core competitiveness of WPS 365 as an intelligent collaboration platform, and accelerate the execution of its internationalization strategy. For online games business, we will continue to focus on premium content development and global publishing, sustain the vitality of classic IPs, and foster the growth of new game genres to achieve sustainable development. We will deepen technological innovation and commercial expansion, actively expand global market opportunities, and create long-term value for our shareholders.&rdquo;</p><p style="text-align: justify;" align="justify"><strong>About Kingsoft Corporation Limited</strong></p><p style="text-align: justify;" align="justify">Kingsoft (3888.HK) is a leading Chinese software and internet service company listed on the Hong Kong Stock Exchange. It has three main subsidiaries: Kingsoft Office, Seasun Holdings and Kingsoft Shiyou. With the implementation of the &ldquo;transformation toward mobile internet&rdquo; strategy, Kingsoft has completed a comprehensive transformation in its overall business and management model. The Company has established a strategic layout with office software and interactive entertainment as its pillars, and cloud services and artificial intelligence as its new starting points. Kingsoft has nearly 9,000&nbsp;employees worldwide and holds a significant market share domestically. For more details, please refer to <a href="http://www.kingsoft.com">http://www.kingsoft.com</a>.</p><table style="width: 100.021%; height: 149.168px;" border="0" cellspacing="0"><tbody><tr style="height: 40.792px;"><td style="width: 99.9813%; height: 40.792px;" colspan="3" valign="top" width="1162"><p align="justify"><strong>Kingsoft Investor Relations:</strong></p></td></tr><tr style="height: 40.792px;"><td style="width: 20.4745%; height: 40.792px;" valign="center" width="145"><p>Li Yinan</p></td><td style="width: 39.3092%; height: 40.792px;" valign="center" width="331"><p>Tel: (86) 10 6292 7777</p></td><td style="width: 40.1977%; height: 40.792px;" valign="bottom" width="685"><p>Email: <a href="mailto:ir@kingsoft.com">ir@kingsoft.com</a></p></td></tr><tr style="height: 26.792px;"><td style="width: 99.9813%; height: 26.792px;" colspan="3" valign="top" width="1162"><p align="justify"><strong>For further queries, please contact Hill and Knowlton:</strong></p></td></tr><tr style="height: 40.792px;"><td style="width: 20.4745%; height: 40.792px;" valign="top" width="145"><p align="justify">Ovina Zhu</p></td><td style="width: 39.3092%; height: 40.792px;" valign="top" width="331"><p align="justify">Tel: (852) 2894 6315</p></td><td style="width: 40.1977%; height: 40.792px;" valign="top" width="685"><p align="justify">Email: <a href="mailto:kingsofthk@hkstrategies.com">kingsofthk@hkstrategies.com</a></p></td></tr></tbody></table><p style="text-align: justify;">&nbsp;</p><BR /><BR /> Copyright 2026 ACN Newswire. All rights reserved. www.acnnewswire.com]]></description><link>https://www.acnnewswire.com/press-release/english/105850/</link><guid>https://www.acnnewswire.com/press-release/english/105850/</guid><category>Daily Finance, Enterprise IT, CyberSecurity, eSports, Gaming, Artificial Intel [AI], Automation [IoT], Datacenter &amp; Cloud</category><stock_tickers>HKG:03888, OTCMKTS:KSFTF, HKG:3888, ETR:3K1</stock_tickers><summary>Kingsoft Corporation Limited (&apos;Kingsoft&apos; or the &apos;Company&apos;; HKEx stock code: 03888), a leading Chinese software and Internet service company, has announced its 2025 annual results and fourth quarter results for the period ended 31 December 2025.</summary><featuredimage /></item><item><title>JOYY Reports 4Q and FY2025 Financial Results: Q4 Revenue Returns to YoY Growth, BIGO Ads Up 61.5% YoY</title><pubDate>Wed, 11 Mar 2026 09:40:00 +0800</pubDate><description><![CDATA[<p style="text-align: justify;"><strong>SINGAPORE, Mar 11, 2026 - (ACN Newswire) &ndash; </strong>JOYY Inc. (NASDAQ: JOYY) announced its unaudited financial results for the fourth quarter and full year of 2025.</p><p style="text-align: justify;">In the fourth quarter of 2025, JOYY&rsquo;s total revenue was US$581.9 million, up 7.7% quarter over quarter and 5.9% year over year, marking a return to year-over-year revenue growth. Livestreaming revenue was US$394.4 million, up 1.5% quarter over quarter, marking the third consecutive quarter of sequential growth. BIGO Ads delivered accelerating revenue growth, up 61.5% year over year to US$128.1 million. For the full year of 2025, total revenue was US$2.12 billion. Livestreaming contributed US$1.53 billion, while BIGO Ads contributed US$398.5 million, up 38.5% year over year, driving total non-livestreaming revenue, including ad revenue and others, to 28.0% of the Company&rsquo;s revenue, up 7.9 percentage points from 2024.</p><p style="text-align: justify;">In 2025, JOYY delivered steady profitability growth. Non-GAAP[1] operating income and non-GAAP[1] EBITDA were US$150.8 million and US$189.8 million, up 10.8% and 10.9% year over year, respectively. In the fourth quarter, non-GAAP1 operating income stood at US$40.8 million, and operating cash flow for the fourth quarter totaled US$116.0 million. As of December 31, 2025, the Company held US$3.26 billion in net cash.</p><p style="text-align: justify;">JOYY previously announced a shareholder return program of approximately US$900 million through dividends and share repurchases from 2025 through 2027. The Company has been actively executing its share repurchase program, with repurchases totaling US$67.4 million in the fourth quarter. In total, JOYY has distributed approximately US$332.0 million in dividends and share repurchases throughout 2025. In light of the double-digit improvements in operational profit in 2025, the Company will distribute an additional cash dividend of approximately US$20 million in the first quarter of 2026.</p><p style="text-align: justify;"><strong>Fourth&nbsp;Quarter 2025 Financial Highlights</strong></p><p style="text-align: justify;">- Net revenues increased by 5.9% to US$581.9 million from US$549.4 million in the corresponding period of 2024 and by 7.7% from US$540.2 million in the third quarter of 2025.</p><ul><li style="text-align: justify;">Livestreaming revenue was US$394.4 million, representing an increase of 1.5% from US$388.5 million in the third quarter of 2025.</li><li style="text-align: justify;">Advertising revenue increased by 62.4% to US$145.4 million from US$89.6 million in the corresponding period of 2024 and by 29.3% from US$112.5 million in the third quarter of 2025.</li><li style="text-align: justify;">Other revenues increased by 12.3% to US$42.1 million from US$37.5 million in the corresponding period of 2024 and by 7.2% from US$39.2 million in the third quarter of 2025.</li></ul><p style="text-align: justify;">- Operating income was US$18.3 million.</p><p style="text-align: justify;">- Non-GAAP1 operating income was US$40.8 million.</p><p style="text-align: justify;">- Net Cash as of December 31, 2025 was US$3.26 billion.</p><p style="text-align: justify;">- Net cash from operating activities was US$116.0 million, compared with US$110.5 million in the corresponding period of 2024.</p><p style="text-align: justify;"><strong>Full Year 2025 Financial Highlights</strong></p><p style="text-align: justify;">- Net revenues were US$2,124.2 million.</p><p style="text-align: justify;">- Operating income was US$55.8 million.</p><p style="text-align: justify;">- Non-GAAP1 operating income was US$150.8 million, up 10.8% from US$136.1 million in 2024.</p><p style="text-align: justify;">- Non-GAAP1 EBITDA was US$189.8 million, up 10.9% from US$171.2 million in 2024.</p><p style="text-align: justify;">[1]This press release includes certain non-GAAP financial measures as additional clarifying items to aid investors in further understanding the Company's performance and the impact that these items and events had on the financial results. The non-GAAP financial measures provided above should not be considered as a substitute for, or superior to, the measures of financial performance prepared in accordance with GAAP. For details of the non-GAAP measures, including the reconciliations of GAAP measures to non-GAAP measures, please refer to the press release titled &ldquo;JOYY Reports Fourth Quarter and Full Year 2025 Unaudited Financial Results&rdquo; issued by the Company on March 11, 2026.</p><BR /><BR /> Copyright 2026 ACN Newswire. All rights reserved. www.acnnewswire.com]]></description><link>https://www.acnnewswire.com/press-release/english/105545/</link><guid>https://www.acnnewswire.com/press-release/english/105545/</guid><category>Retail &amp; eCommerce, eSports, Gaming</category><stock_tickers>NASDAQ:JOYY</stock_tickers><summary>JOYY Inc. (NASDAQ: JOYY) announced its unaudited financial results for the fourth quarter and full year of 2025.</summary><featuredimage /></item></channel></rss>